A new meetup in D.C. is looking at how virtual reality is designed.
Alexandra Tobolsky and Kashyap Sridhar created VRUXDC to explore user-centered design principles in the context of virtual, augmented, and mixed reality. The meetup will focus on topics like effective storytelling, motion sickness awareness, sound immersion and usability testing.
While there’s lots of focus on expanding technological capabilities in a fast-growing medium, “Human Factors or the user’s experience should be one of the primary design considerations for a product or service,” Tobolsky said.
On Tuesday, August 29, VRUXDC will host its first meeting at ByteCubed’s headquarters in Arlington, Va. Following a networking hour, ByteCubed Creative Director Jordan Higgins will share some of the lessons learned from the firm’s work in Microsoft’s Mixed Reality Partner Program. He will also discuss key design principles in understanding 3D holographic computing.
Since we last visited him, Justin Siebel has pushed forward with his design company, Exit Velocity Design. Now he and Ashley Hudrick have started a new venture that takes a deadlier turn.
Siebel and Hudrick will set up shop in Siebel’s space in the Bok Building, the former South Philly school that’s being converted into a massive hub for artists and makers, for a series of three-day courses on different techniques in special effects (SFX) makeup.
Day one focuses on demonstrations, while the remaining two days see participants paired up and testing out their newfound skills and techniques on each other. They catered to the “at-home” artist, and amateurs to professionals are all welcome.
“I don’t believe in natural talent,” Siebel confidently told Technical.ly. For Siebel, it’s crucial that artists understand exactly what they’re putting their models through to improve their form.